![]() ![]() This is easier with good scales, in particular production. Troop expansion: If your nation has strong troops in general, especially those that do not cost too many resources, you can use those to expand. In particular, sacred cavalry and centaurs are excellent at this. Since the limiting factor for sacred troops is often holy points, rather than resources (which are in short supply very early), heavily-blessed sacreds can be excellent early expanders. Sacred expansion: If your nation has powerful sacred troops, and you have chosen a strong bless, they can often clear indies even if they are heavily outnumbered. Don't dump your pretender on Lizards, either, they have Shamans that can afflict your pretender with an annoying, permanent Curse. Beware of Barbarians and Heavy Cavalry these things do enough damage to threaten even pretenders. If you have chosen one of these and it is awake, it can clear provinces on its own. Pretender expansion: Many pretenders, such as dragons, are capable of taking many indie provinces solo. There are essentially three ways to expand you should pursue all of them that your nation is capable of: ![]() ![]() On your second turn, once you see what the indies around your capital are, you can start expanding. On your first turn, you will generally want to recruit more troops and designate one of your starting two commanders as your prophet. If you've chosen an awake pretender, you will start with it, too. Your first priority will be – capturing land from independents (indies) – and setting up basic infrastructure.Īlmost all nations start with a scout plus a commander with a small army. ![]()
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